With the absence of gravity, what shape would competitive sports take?
What would the rules of play look like?
And how would we best move our physical mass in #EqualSpace™?
Enter SPACE GAMES FEDERATION®, the first and only international governing and sanctioning body for competitive sports played in zero or micro-gravity.
These are the athletics for a new future— for our future—featuring highly-trained competitors at all levels of ability and gender, entertaining and thrilling a new legion of fans, and creating new jobs and opportunities across all sports business categories that are More Challenging Than Anything On Earth™.
SGF took the leap with the first #EqualSpace Challenge to help prove our concept. The call for submissions reaped a bounty of fresh and exciting ideas, coming from career sports broadcasters, producers, professional athletes, scientists and the general public, including from a middle school student who attended our first STEAMPlus event.
Exploring Our Next Level
Now, we’re eagerly entering our next phase, having a computer help us visualize how the finalists’ sports might fly.
#EqualSpace Challenges are an integral part of SGF’s start-up mission to create and organize opportunities for people of all backgrounds and abilities, to play together against or with one another through the formation of commercial and community sports leagues.
Concurrently in the planning stages are #EqualSpace Challenges where we’ll partner with established organizations and sports leagues to help create and codify these new rules of play, before taking both new and traditional sports aboard the Parabola Plane, the International Space Station, asteroids, the Moon, Mars and beyond.
Opening A Vast New Marketplace For The Next Generation
This movement is designed to develop multiple intellectual, media, merchandising and data opportunities, along with the licensable sponsorship and advertising properties that have historically delivered a sizeable return on investment—and at the same time fostering understanding, cooperation and teamwork on a local to global to universal scale.
Simultaneously, SGF will continue rolling out our 10-year STEAM+ initiative which adds Sports Space Athletics and Arts to the STEM movement helping make Science, Technology, Engineering and Math “cool,” and helps the next generation get up and move.
Space Games Federation also sees the birth of new professions, jobs and careers like the ASTROLETES®. A combination of “astronaut” and “athlete,” an Astrolete is a person with the spirit of an athlete and the skills of an astronaut who uses both to compete in various games and sports in microgravity. Everyone who is an astronaut is considered an Astrolete, as is anyone who completes a training program created and sanctioned by SGF.
Educational & Fun
How’s it work?
From a stabilized level-flight attitude at 20,000 feet, the aircraft increases attitude. During this phase, the weight is 1.8 times greater than normal weight for 24 seconds. The crew then performs a maneuver called “injection”: the aircraft trajectory is piloted to follow a kind of parabola and the power thrust is reduced. The vertical load factor goes from 1.8g to zero gravity for about 22 seconds. The first pilot adjusts the control stick tilt to maintain the vertical load factor at zero, while the second pilot maintains the roll angle at zero, and the mechanic adjusts the thrust of the engines to cancel the longitudinal load factor. An exit phase at 1.8 g, symmetrical with the entry phase, is then performed on the descending part of the parabola to return the aircraft to a stabilized altitude level within about 20 seconds. Parabolic flights are a gateway to weightlessness. They are dedicated to scientific experiments and to space equipment technological testing.
Space Games Federation was founded to expand competitive sports and games into outer space, share it with the world and advance STEM and STEAM integrating Space and Athletics.
STEAM is designed to integrate STEM subjects into various relevant disciplines in education. These programs aim to teach students to think critically and use engineering or technology in imaginative designs or creative approaches to real-world problems while building on students’ mathematics and science base. Developing the games that will ultimately be played in outer space encourages collaboration and cooperation and promotes advancement in: physics, physiology, mechanics, engineering, aerospace, robotics, optics, mathematics, astronomy art and athletics.
Leagues and more
How do I become an Astrolete?
A hybrid part astronaut and part competitive athlete; the approximately 554 people that have been to space, and those in the future will not only hold the title of Astronaut, but that of a honorary Space Games Federation Astrolete.Yes, I'm interested
Meet The Coolest Cat on Earth
#SpaceCat is a rather special kitty, and not just any ol’ run-of-the-mill feline. He is an official “Medical Alert Cat” to Linda Rheinstein, founder (& cancer survivor) of Space Games Federation, having graduated (with honors) from the U.S. Service & Support Animal certification courses. #SpaceCat is of course, also the official mascot of the Space Games Federation with his own video channel.
In The News
#EqualSpace: Where the Absence of Gravity Truly Levels the Playing Field NEW YORK, NY. December 12 – Linda Rheinstein is a 2017 Sports Broadcasting Hall of Fame inductee and founder…
Above: Students examine a wheel designed for “Rover” devices built for exploration on Mars. When STEM programs morphed into STEAM, most schools added “arts” to the focus on science, technology,…